Sunday, February 26, 2012

The Teacher

Although the Gnomes gave up industrial technology when they arrived on-planet; and the Uruki are descendants of a low-tech regiment of genengineered soldiers, the Ardeni Kingdoms are currently TL4.  Knowledge of higher technologies, and a high level of craftsmanship based on family and clan expertise has allowed the Gnomes to produce high quality goods in spite of a lack of industrial capacity.  The Ardeni Kingdoms however, are in the early stages of industrialization, and could advance rapidly if given the right motivation.  The question is, can I guide them away from discovering my masters until we are ready for them?

Sunday, February 12, 2012

Traveller RPG

I was perusing the blogosphere, looking for information about Traveller, as I'm close to starting a game using classic Traveller rules... I was delighted to stumble across a week-long series of posts at Greywulf's Lair that gave a fantastic introduction to the game!  Here's a link to the first article:
Traveller RPG Week Day One: What is Traveller?
I recommend them all!

Sunday, February 5, 2012

Decision Made

The Ardeni population is expanding faster than the others, so now, instead of two problems, I have three.  I cannot wake my masters until it is safe for them; and the Ardeni grow more dangerous as they have lost the gnomish bias against industrialization.

Without my library, I cannot compare this situation to the past.  If the Ardeni begin industrial mining, it will only be a matter of time until they find evidence of my masters' cities.  The orbiting beacons still proclaim this world a red zone, but no ships have entered the system in several centuries.  Should others star-faring races still exist, they may have decided to ignore this world.  On the other hand, if the collapse of the empire continued, it is possible starflight was lost to all.  

There are so many unknowns... but I believe I am correct.  I shall try to steer the Ardeni culture into safer pursuits.  It is time to take on the role of Teacher.