Sunday, August 26, 2012

Creating and Tracking Star Clans Families


Families grouped into Clans form the basis of government in the Ardeni Kingdoms, so each character from a world in the Kingdoms must generate a family chart.  This will serve as the source of Patrons for adventures, as well as help generate background for the Star Clans universe.

An initial family tree consists of three generations, each consisting of a number of siblings and their spouses.  The tree will be built using this table:


Kingdom
Top Row
2nd Row
3rd Row
#
Married
Age
#
Married
Age
#
Married
Age
Uruki
d2
80%
40+4d6
d2
60%
20+4d6
d4
40%
1d20 if single, 13+2d6 if married
Gnomish
d2
75%
50+4d6
d4
50%
30+3d6
d6
30%
1d20 if single, 17+3d6 if married
Ardeni
d4
90%
40+4d6
d6
70%
20+4d6
d10
50%
1d20 if single, 13+2d6 if married

 The placement of the player character in the tree will be determined first by their age upon mustering out of their chosen service:  Age up to 25 puts the player in the 3rd row, 26 to 45 puts them in the second row, and 46+ makes them the top row.  Rank in their row will be random using the nearest die size, with one exception:  a player character will not be the head of a family to start, so they cannot sit in first position in the first row.

Each game year after a player character joins the campaign, I'll check their families for updates, using this table.  (Yes, I'm aware the second chart will not result in family sizes as generated in the first chart!)

Kingdom
Top Row
2nd Row
3rd Row
% Death
% Birth
% Death
% Birth
% Death
% Birth
Uruki
15%
25%
10%
30%
7%
50%
Gnomish
7%
15%
5%
35%
5%
45%
Ardeni
10%
35%
8%
50%
6%
65%


These updates are in addition to any changes that occur because of specific game events, although I suspect I'll generate this data at the beginning of each game year, and roll the data into adventure planning. 

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