Families grouped into Clans form the basis of government in the Ardeni Kingdoms, so each character from a world in the Kingdoms must generate a family chart. This will serve as the source of Patrons for adventures, as well as help generate background for the Star Clans universe.
An initial family tree consists of three generations, each consisting of a number of siblings and their spouses. The tree will be built using this table:
Kingdom
|
Top Row
|
2nd Row
|
3rd Row
|
||||||
#
|
Married
|
Age
|
#
|
Married
|
Age
|
#
|
Married
|
Age
|
|
Uruki
|
d2
|
80%
|
40+4d6
|
d2
|
60%
|
20+4d6
|
d4
|
40%
|
1d20 if single, 13+2d6 if married
|
Gnomish
|
d2
|
75%
|
50+4d6
|
d4
|
50%
|
30+3d6
|
d6
|
30%
|
1d20 if single, 17+3d6 if married
|
Ardeni
|
d4
|
90%
|
40+4d6
|
d6
|
70%
|
20+4d6
|
d10
|
50%
|
1d20 if single, 13+2d6 if married
|
Each game year after a player character joins the campaign, I'll check their families for updates, using this table. (Yes, I'm aware the second chart will not result in family sizes as generated in the first chart!)
Kingdom
|
Top Row
|
2nd Row
|
3rd Row
|
|||
% Death
|
% Birth
|
% Death
|
% Birth
|
% Death
|
% Birth
|
|
Uruki
|
15%
|
25%
|
10%
|
30%
|
7%
|
50%
|
Gnomish
|
7%
|
15%
|
5%
|
35%
|
5%
|
45%
|
Ardeni
|
10%
|
35%
|
8%
|
50%
|
6%
|
65%
|
These updates are in addition to any changes that occur because of specific game events, although I suspect I'll generate this data at the beginning of each game year, and roll the data into adventure planning.
No comments:
Post a Comment