Thoughts about gaming, ideas for further development, background info on my campaign worlds, and direction I'm heading... and anything gaming-related I find online that interests me!
Wednesday, January 9, 2013
Stars Without Number
Back in September, I picked up a copy of the Stars Without Number free edition pdf. I glanced through it quickly, and found a lot to like. Then I got busy and didn't open it again until today. I run a Traveller game, but Kevin Crawford's work here is simply amazing! With Traveller, I can use random numbers to generate a sector full of defined planets, but I still have a lot of work to do before I can run my game. Even winging it takes a lot of effort. SWN not only lets me generate a sector full of defined planets, but I can add tags, adventure hooks, and factions as well, all from wonderful tables that simply require me to roll some dice. I prefer winging it when running my games: I pre-define the general themes going on in my settings, then I keep them in mind while reacting to my players... which helps pull them into the setting all the more.
SWN makes my winging it even easier, all the additional tags and snippets of data I can generate at random beforehand simply add fodder to my general themes and really get my creative juices flowing!
It's been months since we played in my Star Clans setting, and my players recently asked about it. I'll be using SWN tables to fill in some detail on the worlds surrounding the Ardeni Kingdoms, and, I suspect I'll use them in my OD&D Exploring the Outside Inn setting as well! As I do, I'll discuss here what I'm up to.
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